SILENCE IS GOLDEN ... SOMETIMES

first of all, we want to thank everyone who has helped and is following our journey in creating EscapeTheLabyrinth. We are so pleased to have released the game and we are happy to see the competition if people fighting for the top spot!

Some of you may be think that we have been quieter these last few weeks. We are working hard for some big new updates and preparing for the Christmas period! We also have another project on the way! So bare with us, we haven't disappeared, we are just working hard for the next big update! So watch this space for more information!

Escape The Labyrinth Released on Steam + Player Competition

Today we released Escape The Labyrinth on Steam. To celebrate we are running a competition. It’s pretty simple, the person with the highest score on the 1st of October will win a DeathAdder Elite Ergonomic Esports Gaming Mouse. However we have a catch, If someone is able to figure out how to escape from our labyrinth and tweet us the finish, the competition will end and this person will instantly win the gaming mouse. Think you have what it takes? Pick up your copy of Escape The Labyrinth now!

https://store.steampowered.com/app/920450/Escape_The_Labyrinth/

Terms and conditions for taking part in the ProjectKlowd’s Escape The Labyrinth Competition:

Purchase and install Escape The Labyrinth on the steam store.

Play Escape The Labyrinth and submit your score to the Global leaderboard.

Should a player complete the labyrinth before the competition duration has ended, this player will instantly win the prize and the competition will end.

If you complete the labyrinth you MUST contact us via twitter or email with proof of completion e.g screenshot or video.

That's it! (Time frame for give away event September 15th - October 1st) Top of the leader board will win first prize unless the labyrinth is completed.

DELAY (SILVER LININGS)

Hi everyone, We need to write this for you as you have all been patiently waiting for the release of Escape The Labyrinth. but as we tweeted it has been pushed back to the 15th of September. we are really sorry for this. It was due to a problem we never would have foreseen as this is the first game we have ever released! the Steam Store require us to reach many certain criteria for a release of a game. little did we know that once you achieve it there is a 2 week waiting process until the steam store page goes live! ( I know Right) but we are using the time wisely to add further updates to the game to make it more challenging and immersive. we hope you enjoy the game when it finally goes live and we will continue to add updates to the game. Any codes that will be given away over the next week will be active upon release Thankyou for your patience and understanding. if you have any more questions feel free to contact us on here or tweet at us Kind regards the  ProjectKlowd team

PROGRESS BEING MADE!

So, there have been many learning curves but Escape The Labyrinth is coming along, we have handed out press keys to many content creators and they have been a massive help! we cannot thankyou enough. They have raised many good points to help us improve the game, and more updates are on the way. Make sure you check out the Youtubers as they have some free copies to give away!

We have also starter our first Kickstarter! "ProjectKlowd has many ambitious ideas and lots of potential to make some amazing games that the community will love! We need the help of the community to get started, we are a small team that want to grow and learn more skills and make new friends. Give us the opportunity to show you what we can make." Any help is greatly appreciated!

We also have been gathering some great prizes for the release date prize draw for all those who have shown there support by signing up to the newsletter and following our progress on twitter!  there is so much more to come so don't miss out and be sure to sign up and follow

About Us!

 I would like to give you a little bit of information about myself. My name is Charlies and I am a self-taught programmer with nothing in the way of qualifications in programming, computer science, or any other such course. However, I began teaching myself to code when I was 14 and stopped to attend university. Now I have completed my degree both myself and my good friend, a budding 3D designer, have decided to pursue our passion and get back to creating games. While we may not have the greatest experience or knowledge of our fields, we are both driven and committed to success. I hope you like our ideas and look forward to having feedback and hopefully your support in our endeavors.

Hey! My name is Ashley, and from a young age, I have had a passion for games! I love how immersed someone can become in a story which can make the imagination run wild. I also love how it can bring so many people together and form friendships. From a young age, Charlie and I have always wanted and tried to create games. Over the years I have self-taught myself how to use 3D software and now, finally, we are able to bring both our knowledge together to create great games that we hope you guys will love.